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RAYMOND CORTEN

Game Developer experienced in Game Design, Games

Programming, Level Design, UI Design, and Technical Art

Projects

Making An Impact

A first-person shooter prototype that explored game feel and combat impact by combining a variety of systems and mechanics inspired by anime. Developed as part of my Honours Project at university.

​Engine

Unity​

​Team Size

Solo project​

​Role

C# Programming, Game Design​, VFX, Shaders 

Left Upon Read

A fast-paced DOOM-like dungeon crawler, in which the player is tasked with saving the princess by defeating monsters - while also replying to incoming text messages.

​Engine

Unreal Engine 5​

​Team Size

7-8 People​

​Roles

Game Design, Level Design, UI Design, QA/Balancing, Animation, Environments​

Exposure

A short first-person horror game in which you play as a journalist investigating the notorious Bennane Cave in Scotland, after the recent disappearance of a caver. 

​Engine

Unreal Engine 5​

​Team Size

6 People​

​Roles

Game Design, Level Design, Narrative, UI Support

Game Jams

Whalerunner

A top-down runner made in a game jam for the Whale Song Park in Dundee.

​Engine

Unity​

​Team Size

6 People​

​Roles

Game Design, Programming

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Parkrunner

A casual puzzle game that combines block-placing games with park management sims, made to raise awareness on conflict resolution in greenspace management. ​

​Engine

Unity​

​Team Size

6 People​

​Roles

Game Design, Programming

Manifesto

A physical card-based party game inspired by phrasal template games like Mad Libs, made to raise awareness about voting systems.

​Engine

Physical game​

​Team Size

6 People​

​Roles

Game Design, Card Design

Prototypes & 
Skill Development

Ghost Prototype

A prototype in which you must film spirits with your camcorder by switching between first and third-person perspectives. The mechanic was iterated through data collection.

​Engine

Unity​

​Team Size

Solo project​

​Roles

Game Design, C# Programming, Telemetry

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Full-Body IK Character

A prototype exploring procedural bipedal movement using full-body inverse kinematics in Unreal Engine 5.

​Engine

Unreal Engine 5​

​Team Size

Solo project

​Roles

Blueprints, 3D modeling, Rigging, Animation, Technical Art

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